Abandoned City

Film, Video & Animation 3D Modeling Substance Texturing Adobe Photoshop Autodesk Maya ZBrush PBR Texturing Unreal Engine

his project was an opportunity to learn more about working with Unreal Engine 4 and constructing a large detailed scene, poly optimized and with high quality shaders. My inspiration for this project is a couple of streets in Sofia, Bulgaria. All of the buildings and assets are based on real structures and props. I learned a lot about Substance Painter with this environment piece, there was a lot of buildings and small props to texture The antique fountain was the most difficult asset, the design is my own and it's inspired by Greek mythology.

https://www.doneva.net https://www.artstation.com/artwork/YaWaXd