Divine Commander Environment

Design Adobe Photoshop Painting xNormal 3ds Max Unity Design Modeling Unreal Engine 4 Autodesk Maya

Final for the green forest setting

Final for the Mediterranean setting

Over the course of 18 weeks I worked as an intern at Salty Lemon Entertainment, creating 3D props for the maps in the Realtime Strategy game called Divine Commander.

https://www.saltylemonentertainment.com/divinecommander/ https://www.artstation.com/artwork/3oB4qB