Divine Commander Environment
Design
Adobe Photoshop
Painting
xNormal
3ds Max
Unity
Design
Modeling
Unreal Engine 4
Autodesk Maya
Final for the green forest setting
Final for the Mediterranean setting
Over the course of 18 weeks I worked as an intern at Salty Lemon Entertainment, creating 3D props for the maps in the Realtime Strategy game called Divine Commander.
https://www.saltylemonentertainment.com/divinecommander/ https://www.artstation.com/artwork/3oB4qB