The Surge rigging
Film, Video & Animation
Coding
Autodesk Mudbox
3D Sculpting
Facial Rigging
Character Rigging
Autodesk 3ds Max
Capsule studio needed some rigs for the cinematics they were doing for the game, The Surge. I had to rig the two exoskeleton characters and the robot dog. So I made a full custom body rig and a complex mechanical rig on top for the exoskeleton with additional controls to adjust it on top. The main character needed to be very expressive so I built an advanced facial rig that allowed a large range of expressions, using my facial rig tools and corrective blendshapes method. The robot dog was a more simple mechanical rig.